Minggu, 26 Agustus 2012

Drox Operative Patch 0.917


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Soldak Entertainment | More from this developer
Other / FREE
3.10 MB
August 26th, 2012, 09:30 GMT [view history]
C: \ Patch

Drox Operative is an addictive action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplaye.

By using this update you will make sure that your game runs bug free and you benefit from the latest features available.

Requirements:

· Drox Operative

What's New in This Release: [ read full changelog ]

· now get a print like xp when picking up credits (Crisses)
· monsters now do less damage to race ships/planets (also gives more control to balancing)
· decreased Trypanos InvisibleDistance from 200.0 to 125.0 (RoboAV)
· fixed MagneticFieldShifting thanks text
· fixed a bunch of quests that were using the wrong parm in the thanks text
· fixed Plasma Storms not doing damage correctly
· increased Ion Storm and Plasma Storm damage by 50%
· made outlines brighter again
· made text on context sensitive help screens easier to read by adding a background behind text (Steve)
· fixed beams not lessening damage across distance correctly
· now destroyed, stable asteroids has a chance of dropping a component
· updated won game help topic to include new win conditions
· added new win/lose condition stuff to game objective help topic
· fixed critical hit calculation not working correctly in some cases (Shadowy Figure/Moonshine Fox)
· SpottedByEnemy now gets translated
· fixed cloaking not adding damage bonus correctly (Shadowy Figure/Moonshine Fox)
· fixed economic, fear, and legend points some times being screwy on client (Crisses)
· fixed 2 high level challenges not loading correctly (RoboAV) · added minimenu to relations trade help screen
· doubled spawn chance of higher level cargo bays
· changed default sector size to tiny
· random number of races will no longer pick the minimum
· added more to the inventory context sensitive page
· made ballistics weapons another 25% efficient compared to beam weapons but they now take a little durability damage per shot (ammo) (goodgimp)
· now color code crew happiness values better
· now put a green * in front of player's names that are in the same system as you (Crisses)
· fixed missing PlayersListDesc translation
· fixed some text in Super Rats quest (Roswitha)
· planet value is no longer classified at any treaty level
· changed planet value calculations to focus on minerals, money, and tech production
· added ion and plasma storm system modifiers
· you are now shown how many planets a race has when you highlight their icon or portrait on most race screens
· changed PROTOCOL_VERSION to 6
· now fit component text and currently equipped text on screen at same time a little better (Steve)
· fixed X on component icons not always being correctly drawn when component was on vendor (Steve)
· added a Drox Operatives screen (button between Win and Lose buttons)
· added buttons so it's easy to get between Drox, Win, and Lose screens
· moved Drox bonus info to Drox screen
· decreased beam degradation over distance from 0.25 to 0.4


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